SKU: 69036901411
giant revolt 1 gravel bike

giant revolt 1 gravel bike Giant Revolt X 1 ALUXX-Grade Aluminum Road, Gravel Bike SRAM Apex 2025 – Supreme Bikes PH

Sale price$22.28 Regular price$24.76
Save 10%

Pay in installments of $6.19 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Oct 19 - Oct 24

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

giant revolt 1 gravel bike Giant Revolt X 1 ALUXX-Grade Aluminum Road, Gravel Bike SRAM Apex 2025 – Supreme Bikes PHRevolt X 1 2025 Unlock new terrain with this progressive gravel bike featuring front suspension. The lightweight aluminum frame has suspension optimized geometry and a flip chip that lets you adjust wheelbase and tire clearance for any adventure. Key Performance Factors Smooth control Lightweight aluminum frameset is designed specifically for front suspension. With 40mm of travel, the fork absorbs impacts so you can ride smoother and faster on rugged

Revolt X 1 2025

Unlock new terrain with this progressive gravel bike featuring front suspension. The lightweight aluminum frame has suspension-optimized geometry and a flip chip that lets you adjust wheelbase and tire clearance for any adventure.

Key Performance Factors

Smooth control

Lightweight aluminum frameset is designed specifically for front suspension. With 40mm of travel, the fork absorbs impacts so you can ride smoother and faster on rugged gravel and dirt.

Tuned compliance

Lowered seatstays with smaller diameter tubes absorb road shocks and vibrations. A Contact SL XR D-Fuse handlebar adds more compliance without sacrificing the stiffness needed for cornering, sprinting or climbing.

Adaptable to the terrain

A flip chip on the rear dropout adjusts the wheelbase: short for quicker handling, or long for improved stability at speed. The long setting also allows for larger diameter tires up to 53mm. You can use the included suspension/dropper seatpost for added capabilities, or switch to a proprietary D-Fuse seatpost or traditional 30.9mm round seatpost.

Techs & Features

ALUXX Aluminum Technology

This Performance level frame material features 6061 alloy with single-butted tubes to produce strong, lightweight framesets for a variety of different bikes and riding styles.

D-Fuse Technology

The D-Fuse seatpost and handlebar were designed to function as a system, absorbing road shocks and vibrations so you can ride farther, faster.

Flip Chip - Dropout

Allows riders to quickly adjust the geometry and rear-wheel tire clearance with eccentric, offset two-position hardware in the rear wheel dropouts.

OverDrive

Giant’s original oversized fork steerer tube technology. Designed to provide precise front-end steering performance, the system’s oversized headset bearings (1 1/4” lower and 1 1/8” upper for road, 1 1/2” lower and 1 1/8” upper for mountain) and tapered steerer tube work in conjunction to provide optimal steering stiffness.

Tubeless System

Fewer flat tires. Greater traction. Less rolling resistance and a smoother, faster ride. Giant’s Tubeless System makes it easier than ever to experience all these benefits.

  • Sizes: XS, S, M, M/L, L, XL
  • Colour: Panther Helios Orange
  • Frame: ALUXX-grade aluminum, 12x142mm thru-axle, disc, flip chip dropout
  • Fork: RockShox Rudy XPLR, 40mm, cartridge damper 12x100mm thru-axle
  • Handlebar: Giant Contact SL XR D-Fuse, 31.8mm XS:44cm, S:44cm, M:46cm, M/L:46cm, L:48cm, XL:48cmtc
  • Grips: cork tape with gel
  • Stem: Giant Contact, 8-degree XS:50mm, S:50mm, M:60mm, M/L:70mm, L:70mm, XL:80mm
  • Seatpost: Post Moderne, dropper, 30.9mm with 30mm of suspension XS:365mm / 75mm drop S:415mm / 100mm drop M:415mm / 100mm drop M/L: 415mm / 100mm drop L:415mm / 100mm drop XL: 415mm / 100mm drop
  • Saddle: Giant Approach
  • Shifters: SRAM Apex, 1x12
  • Front Derailleur: N/A
  • Rear Derailleur: SRAM Apex, 1x12
  • Brakes: SRAM hydraulic, Giant MPH rotors [F]160mm, [R]160mm
  • Brake Levers: SRAM Apex
  • Cassette: SRAM PG-1210, 12-speed, 11x50
  • Chain: SRAM NX Eagle
  • Crankset: SRAM Apex D1 DUB, 40t XS:170mm, S:170mm, M:172.5mm, M/L:172.5mm, L:175mm, XL:175mm
  • Bottom Bracket: SRAM DUB, press fit
  • Rims: Giant P-X2 EVO Disc wheelset
  • Hubs: Alloy
  • Spokes: Stainless
  • Tires: Giant CrossCut Grip, 700x45c, tubeless
  • Extras: tubeless prepared, 53mm max tire size in "long" flip chip position, 45mm max tire size in "short" flip chip position
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 69036901411

Discover Niche Categories That Outsell giant revolt 1 gravel bike

Top-Converting Item to Boost Your Average Order

4.4 ★★★★★
Based on 17 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
B
Blake Lynch
Draper, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Natrona Heights, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Alexandria, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
San Leandro, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
New York, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products